#pragma once

#include "Player/AnimPlayer.h"

namespace LTGame{

	class AnimPlayerFac
	{
	public:
		AnimPlayerFac(void){};
		virtual ~AnimPlayerFac(void){};
		virtual AnimPlayer* CreatePlayer(int animID, int actionID, bool isdraw = true) = 0;
		virtual AnimPlayer* CreatePlayer(Animation* pAnim, int actionID, bool isdraw = true) = 0;
	};

}